x, y, z coordinates. Uses a “camera” point of view, having objects move in the the 3-D world while the camera is stationary.
Based on all of the 3-coordiante points specified for a shape, a 2-D plane is created. Many of these 2-D planes can be stitched together to create 3-D objects.
jit.gl.render used in tandem with jit.window
qmetro- willing to drop bangs if computer gets too backed up.
OpenGL- R, G, B, Opacity(Alpha) as opposed to video- Alpha, R, G, B
Cubes, spheres, torus etc. – standard shapes that jit.gl can render
jit.gl.gridshape to draw shape
jit.gl.texture to give shapes a texture. Could be a still image or video.
jit.gl.videoplane to render video onto a planar surface